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I love a lot about this game! The cards make the use of different geodes feel super approachable. The concept has this delightful Saturday-morning-cartoon feel to it. I like how inviting the story is to exploring the lore behind the geodes while also setting up plenty of smaller-scope stories about life at the camp that players I'm sure would get just as invested in. There's a lot of fun flavor packed into the text of this game.

From a design standpoint, this use of the 3d6D system seems like a really good compass pointing towards designing other games with a central collecting element, whether it be object collecting, monster collecting, or even a grittier survival-type game. I love the direction this pushes 3d6D (showing off the versatility of the system) and will probably use this game as my main jumping off point for exploring using 3d6D in similar ways.

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Thank you so much!!  I am so happy so many elements of the game clicked, and for this to be a spring board for other games makes my day!!

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Everything about this game begs to be played with the young and young at heart! And the idea of making the power source something outside of the person that can be uncovered and swapped and drained seems so obvious (why didn't I think of that?) but is a brilliant addition. I can't wait to play this game with MiniNewt when she's a bit older!

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Thank you!  I'm glad you liked the variation, and I hope you have a blast playing it with MiniNewt one day!