A downloadable game

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You and your scout troop have just arrived at Camp Geode, an old scout camp that suddenly shut down some 40 years ago and has just reopened.  The camp sites are a bit overgrown, and there’s a rival scout group staying here that is very determined to win the annual scout rally at the end of the month, however, you and your friends are determined to have a good time and earn some scout badges. 

While setting up for the first night, you hammer in your final tent stake and… you hit something hard.  You pull the stake out to find that there was a geode buried underneath that you hammered into a busted open!  You know that geodes are little rocks, dull on the outside, that are filled with tiny crystals on the inside!  The now exposed crystals sparkle, seeming to almost glow, and as you pick it up to take a closer look, a surge of power flows through you!

Continue the adventure by finding energy filled geodes (energeodes, if you will) that they can tap into to gain powers!  However, watch out because each geode has a limited amount of power that is stored up in it.  Once it is used up, it cannot be recharged!  You’ll need to find another one or get creative and find some other means to meet your goals.  Balance your power usage with your team, combo up powers with your friends, and take on the challenges of Camp Geode!

EnerGeodes was written as part of the Hack It!  3d6D TTRPG Jam and uses the 3d6D SRD by Lucky Newt Games with some tweaks.  It also includes 12 plot starters that range from casual summer camp fun to action-packed saving the world adventures.   There are also 12 pre-filled geode cards (some are shown in the screencaps) and a page of create your own cards so can make up your own powers!

Have fun, and... use your powers wisely!


Buy Now$2.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:

EnerGeodes.pdf 454 kB


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I love a lot about this game! The cards make the use of different geodes feel super approachable. The concept has this delightful Saturday-morning-cartoon feel to it. I like how inviting the story is to exploring the lore behind the geodes while also setting up plenty of smaller-scope stories about life at the camp that players I'm sure would get just as invested in. There's a lot of fun flavor packed into the text of this game.

From a design standpoint, this use of the 3d6D system seems like a really good compass pointing towards designing other games with a central collecting element, whether it be object collecting, monster collecting, or even a grittier survival-type game. I love the direction this pushes 3d6D (showing off the versatility of the system) and will probably use this game as my main jumping off point for exploring using 3d6D in similar ways.


Thank you so much!!  I am so happy so many elements of the game clicked, and for this to be a spring board for other games makes my day!!


Everything about this game begs to be played with the young and young at heart! And the idea of making the power source something outside of the person that can be uncovered and swapped and drained seems so obvious (why didn't I think of that?) but is a brilliant addition. I can't wait to play this game with MiniNewt when she's a bit older!


Thank you!  I'm glad you liked the variation, and I hope you have a blast playing it with MiniNewt one day!